Winged Sun allows you to fire weapons, use Celestial Fire, and throw grenades while gliding.
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Celestial Fire is a melee ability that has some truly nutty range, firing projectiles that do thirty-five damage each, coming in at a total of one-hundred and five damage if you land all three of them. The Attunement of Sky comes with the abilities: Celestial Fire, Winged Sun, Icarus Dash, and Heat Rises. For players that play a support role this can be nice throw your team's top fragger an overshield and let them go to work. Since every ability this Attunement has does at least one of these effects, this means you can basically have a rotating stock of abilities at your disposal and just about any given time.ĭivine Protection allows you to convert your grenade into an effect that heals ally targets and drops overshields that they can pick up. This is, again, a bit of an underwhelming melee ability.īenevolent Dawn recharges your grenade, melee, and Rift energy upon healing or empowering an ally. Guiding Flame burns your enemies upon landing a melee attack, and also empowers you and nearby allies. This can have a place in Crucible, but obviously doesn't have the kill potential that Daybreak has. Well Of Radiance replaces Daybreak as your super, instead thrusting a solar sword into the ground that continuously heals and empowers nearby allies, much like a buffed version of both of the Warlock Rifts. It isn't likely to kill an enemy on its own, but one or two shots on an enemy as it explodes, and it's certainly going to.Īttunement of Grace comes with the abilities: Well Of Radiance, Guiding Flame, Benevolent Dawn, and Divine Protection.
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The Fusion Grenade attaches to enemies and explodes for a hefty amount of damage. The best choice for most players is going to be the Fusion Grenade (especially with a certain exotic armor piece, which we'll get to later on). This is most effective when thrown into a group of multiple enemies, evening the playing field a bit and giving you a chance in an outnumbered engagement. The Firebolt Grenade explodes on contact with a surface, firing out solar energy at nearby enemies.
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This can be nice for closing off certain lanes for a short while, or tossing onto an objective in Control. The Solar Grenade explodes on contact with a surface, leaving a sphere of damaging solar energy in its wake. All of these are viable in Crucible, but one is the definite best option in just about any scenario. The three grenades available to the Dawnblade subclass are the Solar Grenade, Firebolt Grenade, and the Fusion Grenade.